目录

力扣529. 扫雷游戏

力扣529. 扫雷游戏

让我们一起来玩扫雷游戏!

给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:

  • 'M' 代表一个 未挖出的 地雷,

  • 'E' 代表一个** 未挖出的 **空方块,

  • 'B'** 代表没有相邻(上,下,左,右,和所有4个对角线)地雷的 已挖出的 **空白方块,

  • 数字'1''8')表示有多少地雷与这块** 已挖出的** 方块相邻,

  • 'X' 则表示一个** 已挖出的** 地雷。

给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有** 未挖出的 **方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。

根据以下规则,返回相应位置被点击后对应的盘面:

  • 如果一个地雷('M')被挖出,游戏就结束了- 把它改为 'X'

  • 如果一个** 没有相邻地雷 的空方块('E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 **方块都应该被递归地揭露。

  • 如果一个** 至少与一个地雷相邻** 的空方块('E')被挖出,修改它为数字('1''8' ),表示相邻地雷的数量。

  • 如果在此次点击中,若无更多方块可被揭露,则返回盘面。

示例 1:

img/untitled.jpeg

输入:board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]
输出:[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

示例 2:

img/untitled-2.jpeg

输入:board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2]
输出:[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

提示:

  • m == board.length

  • n == board[i].length

  • 1 r c r][clickc]'M''E'